The CAN-8 system consists of a number of computers (workstations or laptops) connected through a local area network (in a lab setting), or through the internet (for remote users).
One of the computers in the network plays a special role: it is the file server (local or cloud server). The function of the file server is to store and distribute data such as lesson plans created by the instructors as well as the students' answers to their assigned work.
This centralized file storage means that all data can instantly be accessed by the students as well as by the instructor, regardless of their location. No duplication, no setup, and no local storage is required on the workstations.
Many of the features of this system are designed to reduce the instructor's workload while providing students with a unique customized lesson plan and a simplified submission process.
CAN-8 VirtuaLab requires a minimum material to function. This section will look at the material needed for an end user. The server requirements are as specified in the technical guide as they are tended by the IT team of the organization.
It is most likely that when working in a lab environment, the workstations have already been set to conform with the CAN-8 requirements.
If you are working from your own PC or laptop, you will need to have the following:
Most laptops will come with integrated on-board speakers and microphone. Although these will be sufficient to run CAN-8, the quality of the sound on these device will vary depending on the manufacturer and the environment the recordings are made in.
Instructors developing new curriculum material should use a higher quality headset or stand-alone microphone to ensure a better sound quality and avoid interferences such as fan noises that integrated device will pick up.
For PC workstations that do not have integrated microphones, it will be necessary to attach one, either stand alone or as part of a headset.
CAN-8 will not run on your machine if it does not detect a functional speaker and/or microphone. An alert message will inform you that you need to attach either or both of them.
You can use either a USB headset, a Bluetooth headset or a headset with a regular audio jack.
The minimum software requirement for your workstation is
Some software installed on your machine may however interfere and prevent CAN-8 from running:
In most cases, you will not encounter any issues running CAN-8 on your own device. If the laptop or PC was given to you by your organization, make sure that CAN-8 is installed by the IT technician before taking the machine home. Many sites lock these machines and will not let users install any software to prevent virus infections.
Once you have verified that you have the proper material, download the CAN-8 installation file provided by your organization.
The installation of CAN-8 should take only a few minutes. Run the installation file by double clicking on it and accept all defaults. A CAN-8 icon will appear on your desktop.
Once the CAN-8 system is installed, attach the headset or microphone and speakers, then locate the icon on the desktop.
The process of signing on is the same for all users and requires that they know their identification code and password.
Double click on the CAN-8 icon on the desktop.
The login screen may display 2 or 3 fields, depending on the software installation settings of your organization.
To navigate through this interface:
Once you have entered the information, the CAN-8 interface will display.
The interface will vary slightly depending on the ID you entered which defines your role in the system.
If you receive the following error message when signing in:
Check for spelling mistakes in the USER ID field. Retype your password and try again. If the error persists, verify the information with your contact person.
Check your Internet connection.
The system did not detect a headset, speaker or microphone. Check the connection of this device.
Each CAN-8 user is provided with a unique user ID which defines which tool the user can access.
There are 3 types of IDs
This section will detail the privileges of each of these 3 profiles.
The CAN-8 user IDs system is a hierarchal system. The user with the most privilege is the system supervisor. It is followed by the instructors, and then by the students.
Each CAN-8 system comes by default with a system supervisor ID: MASTER.
This ID is unique and cannot be duplicated. It can be shared with other users, but only this ID will have the full access to all the CAN-8 functions.
The instructor ID gives the user access to the system functions that will allow them to use CAN-8 as a teaching tool:
Instructors can:
The system supervisor can limit the instructor's IDs to the use of certain functions only. An instructor's ID can be restricted to only monitor students while others can be limited only to curriculum development and others to student registration.
Students can only access lessons and tests, submit answers to the works assigned and participate to group discussions.
Their interface, although somewhat similar to the instructor's interface, does not reference nor link to any of the tools the instructors have.
It is therefore impossible for a student to change a lesson plan, view their classmates' answers or change their score.
Depending on the type of profile the user is registered with, the menu displayed will be more or less limited:
User Profile Type |
Students' Menu And Sub-Menus |
Instructors' Menu And Sub-Menus |
System Supervisor's Menu And Sub-Menus |
---|---|---|---|
Students | Yes | No | No |
Instructors | Yes | Yes | No |
System Supervisor | Yes | Yes | Yes |
The illustration above is the default menu assignment per user role. These pre-defined menus already include certain entries. On a new system, they are the functions such as Register Users or Change your Password. These entries types are called Internal Command: they link to a system function.
This default menu assignment can be changed to give access to a higher-level menu. Instructors can therefore be given access to the Master menu and will be able to see the links to functions reserved to the system supervisor, but they will not be permitted to use these functions.
This default menu can also be restricted to give only access to a subsection. If the menu is organized by languages for example, students can be limited to access only the language they are studying. Instructor's menu can be restricted as well to the same subsection.
The table below lists the tools available to administer your system and your users and the privilege needed to use them:
Tool: | Available to: | Description: | ||
---|---|---|---|---|
System Admin ID | Instructor ID | Student ID | ||
the Player | Yes | Yes | Yes | User can access the curriculum, submit answers to Lessons and tests |
The Planner | Yes | Yes | No | Used to create the curriculum material |
The Tracker | Yes | Yes | No | To monitor users, evaluate and score their answers |
Menu Creation | Yes | No | No | Used to create new items in the Main Menu (submenus, lessons, media links, ...), to change existing menus and to re-arrange menu content. |
System Attributes | Yes | No | No | Controls menu access by users or classes |
System Refresh | Yes | No | No | Refresh the system of all users and their data at term end or when desired using an import file. The menu layout and the lessons are not impacted by this action. |
Import Registration | Yes | Yes** | No | Allows the System Supervisor to create, change or delete a list of users (students and instructors) and classes using a tab separated text file.
** Since the 2015 09 29 version of CAN-8, instructors can use an import file to create their students and classes. They cannot create, delete or edit instructors' profiles not can they use it to delete other users than their own students, or delete classes.
In versions of CAN-8 pre-dating 2015, instructors cannot use import files. |
Class Function | Yes | Yes | No | Organizes student in groups for easier management. |
Manual Users Registration | Yes** | Yes | No | Used to create, edit or delete users. ** Note that the System Supervisor can ONLY register instructors using that tool, while instructors can only register/edit/delete students.
Although the system supervisor cannot register students with this tool, she/he can edit or delete their profile. |
Activity Reports | Yes | Yes | No | Display a log of the activities recorded in CAN-8 per user, date, or class group. |
The Player
The Player is the function that presents a lesson to the students. We also refer to the Player as the Student's program. While all CAN-8 users, including the instructors and the system supervisor, can access the lessons' Player, the Player is the only function a student can access for lessons.
It is not possible to edit a lesson from the Player. When authoring a lesson with both the Planner and the Player opened, use the icons on the tab bar to identify the function displayed on your screen:
To access the Player:
You can also
The image below illustrates a lesson in the main menu. Mouse over the image to see this lesson in the Player.
You may need to open simultaneously the Player, the Planner and the Tracker of the same lesson. To go back to the main menu and select the other function, select the menu icon
Although the Player's interface will no longer be visible, it is still active and can be accessed by clicking on the Player tab. It will open exactly where it was last left.
Depending on the instructor's settings at registration, up to 7 such tabs can be concurrently opened. The instructor can toggle from one Player to another, or to a Planner/Tracker, by selecting the corresponding tab.
The Player is divided in 3 sections:
As mentioned in the preceding chapter, there are two types of menus to consider:
In a lesson's default practice mode, the lesson's menu is present throughout the entire lesson. Students can choose the item they want to display by clicking on it.
The lesson can however be set in sequence or random mode in which case the menu is no longer displayed. The lesson is stretched over the entire interface. To select the next items in queue, the user must use the Next button.
The illustration below shows a lesson with and without the menu:
Click on one of the buttons below to view the same lesson in the different modes:
The type of the menu displayed (main menu or lesson menu) can easily be differentiated by the icons associated to the menu entries. In a lesson menu, each icon represents an exercise type. These icons are never present in the main menu.
Icon | Exercise type |
---|---|
Introduction Item | |
Ask/Answer Item | |
Example Item | |
Fill in the blanks Item | |
Multiple-Choice Item | |
Read Item | |
Simultaneous Item | |
Teach Item | |
Verify Item | |
Write Item |
To navigate through the Player's menu:
The work area is where the content of the lesson's exercises is displayed, including text, images, and audio. It is also divided in 4 main areas as underlined in the illustration below:
It is located in the upper part of the work area.
It provides:
Any text the instructor has added to the item is displayed in this area. It may include item specific instructions and/or a text for the student to read
If the item does not include any graphic, this area expands to cover the full work area.
If the lesson's menu is hidden, the text area will also expand over the menu area.
Text that is part of an exercise cannot be copied or exported from the Player.
This is where the image or the graphic part of a video included in the exercise is displayed. In items that include 2 volume graphs and some text, like in Example items, the image may be truncated to allow display room for all the content.
Depending on the type of item displayed, this area may include one, two, or no sound graph at all.
The Sound graph is a graphical display of the sound volume over time.
The height of the green bars in the graph represents the loudness of the sounds in the recording. Typically, words or sentences will appear closer to the upper part of the display while silences will be represented near the lower part. This provides an easy visual way to find the starting points of a word. The student can select a particular location to play from by clicking the mouse on the volume display. The system will play the sound from that point forward.
The sound graph also includes the audio controls used to record and play sound.
These controls are identical to and have the same functions than the controls present in top the button bar except for the Speed Control slider which is only present in the sound graph.
This slider allows the student to slow or speed the audio at will without changing the pitch of the sound.
To slow down the sound, slide the slider thumb to the left.
To speed up the sound, slide the slider thumb to the right.
To go back to the normal speed, slide the slider thumb to the center, where it is pre-marked.
The button bar is located above the Player and is part of the main interface.
Only the buttons that are pertinent to the displayed item are activated. All others are greyed out:
The buttons present in that bar are linked to the buttons in the audio graph, to the top menu links and to the keyboard's function keys. Students can use either of or a combination of these links.
Each one of the buttons described above have 5 possible states, depending on the functions available in the item, and of the rights given to the student to access them. The table below represents each state for one button only, as they are similar for each button:
Button | Status | Description | |
---|---|---|---|
Normal | Indicates the function is available and can be started by clicking on the button. | ||
Hot | Indicates the mouse is over the button | ||
Pressed | The button remains in this state while its function is running. It will return to its normal state as soon as it's done, the pause button is pressed or the next item is presented. | ||
Greyed | If a button function is not available for a certain screen, it will be displayed greyed out. | ||
Pressed & Greyed | Indicates that this function is currently running, but the control of this button is not available. This is usually encountered in an item with a timer and where students' controls have been locked. | ||
If the mouse cursor is held over the button for a few seconds, a tooltip showing the function of that button will appear below the button. |
The following description and visual renditions of the different items apply to items placed in the default Practice mode without a timer.
The behaviour of each of these items may differ when the lesson is placed in test or review modes.
May include: audio or graphic
Does not present an interface to the student.
Users cannot input any data
Introduction items are represented in the menu as open or closed folders, depending if they are expanded or not. The behaviour of this type of items differs depending on the content they include:
May include: audio, text, graphic or video
Requires no recordable input from students
The teaching item explains a concept or advises the students of the nature of the exercises that will follow, and the task expected.
The sound is played automatically when the student enters the screen.
As the sound plays, some text might appear highlighted in cyan. This text has been synchronized to a part of the audio; the student can mouse click on the blue synchronized words in the text and the sound corresponding to the text will play.
The controls available are pertinent to the item: They are Play, Pause, slow play, and the Next button. All other controls (like Record or Type) have been disabled.
May include: audio, text, graphic or video
Requires student to: Record a verbal answer
This screen includes Two volume displays: the top one shows the instructor's voice and the student's own recorded voice is shown below
The students listen to the instructor's voice
and then repeat and record what the instructor has said. Then can then compare their own recording with the instructor's.
In the common case where the lesson is set without timers, the student may record as many times as desired. Each time the Record button
is pressed, the previous recording is replaced with the new one.
It is possible to synchronize the sample audio to the text. As the instructor's voice is played,
the synchronized words in turn are highlighted in cyan. The student can click on a synchronized word as many times as necessary to hear the recording at that word.
To add to an existing recording rather than redoing the entire recording, the student can select Controls > Record > Continue Recording in the menu bar.
When the student has achieved a satisfactory recording, pressing Next will submit his/her answer and display the next item.
May include: audio, text, graphic, video
Requires student to: Record a verbal answer
The interface of the Simultaneous item is identical to the interface of the Example item and includes the same components.
However, the students cannot listen to the Instructor's sample audio before pressing the record button.
As students press the record button, both the recording and the instructor's recorded audio start at the same time.
This item type is typically used in simultaneous translation
exercises.
If the student presses Pause during a recording, both the sample recording and
the student's recording, can be played separately.
The student's recording is saved when the student selects Next.
May include: text, graphic, video
Requires student to: Record a verbal answer
This item is similar in appearance to the Example item
but it is designed to have the students first record their own answer to a question before listening to the correct answer pre-recorded by the instructor.
After the student has recorded an answer, both the sample answer and
the student recording can be played. The student can then change the answer to match the instructor's answer if necessary.
In the common case where the lesson is set without timer, the student may record as many times as desired. Each time the Record button
is pressed, the previous recording is replaced with the new one. To add to a recording,
the student can select Controls > Record > Continue Recording in the menu bar.
The student's recording is stored when the student selects Next.
May include: text, graphic, video
Requires student to: Record a verbal answer
The students are expected to record a response to the instructions given in the text of the item.
Read and record items are usually added to assess the students' ability to pronounce words without the aid of an oral example, or for open questions that require a personal answer from each student.
There is no recorded sound from the instructor in these items, only written prompts.
If the item does not include a timer, the student may record as many times as desired. Each time the Record button
is pressed, the previous recording is replaced with the new one.
To add to a recording, the student can select Controls > Record > Continue Recording in the menu bar.
When the students have achieved a satisfactory recording, they can press Next to submit their recording to the instructor and move to the next item.
May include: audio, text, graphic, video
Requires student to: Record a verbal answer
The ask item includes a verbal question and requires the student to record the response.
There is no volume display of the instructor's voice for the student. The instructor's question can be re-played using the Example button.
Students can see their own voice displayed on the volume graph and can replay
and re-record as desired.
This item is used to assess a student's ability to understand a spoken question
and to prepare a response without the aid of a recorded example.
If the item does not include a timer, the student may record as many times as desired. Each time the Record button
is pressed, the previous recording is replaced with the new one.
To add to a recording, the student can select Controls > Record > Continue Recording in the menu bar.
When the students have achieved a satisfactory recording, they can press Next to submit their recording to the instructor and move to the next item.
May include: audio text, graphic, video
Requires student to: Select an answer
When the students enter a Multiple-Choice Item, the instructors recorded audio is played.
The student is then required to Pick an answer from the
possible choices, which are numbered from 1 to 8.
To select an answer, the students can click on the answer or enter the number of the answer with the keyboard's numeric key.
The Instructor's audio can be replayed with the Example button or by clicking on the volume display.
As soon as the students select an answer, the NEXT button is replaced by the CHECK button in the item bar.
The students then click on the CHECK icon to submit their answer and proceed to the next item. In the default practice mode, unless the instructor changed the
Planner's settings, the system will provide feedback on the answer. The students will have to select the next button to advance to the next item.
By default, when a lesson is in practice mode, full feedback is provided for Multiple-Choice items. The feedback will appear when the Check button is pressed. It provides the state of the answer (correct/incorrect) and shows the correct answer.
In this illustration, the student chose a wrong answer. The selected answer is displayed on red background whereas the
correct one is displayed on green background.
The student can review the feedback and select the Next button to proceed with the next item.
Partial feedback will only display the status of the answer (correct or incorrect) in the item bar, but will not show the correct answer.
The students can review their answer and select the Next button to proceed with the next item.
When the instructor sets a lesson in test mode, the feedback is automatically removed if a numeric mark is assigned to the item. The next button is active in the item bar, but no information regarding the correctness of the answer is given.
The student proceeds to the next item as soon as the Next button is selected.
May include: audio text, graphic, video
Requires student to: type an answer in the blank spaces provided.
The student is required to type in the missing word or words in the
blank space(s) on the screen. There can be more than one blank space per screen. Blank spaces are displayed as boxes with a dark background (as illustrated). The text cursor blinks in the box where the next answer should start.
In some lessons, a Virtual Keyboard might come up if it is necessary to use characters not available on the physical keyboard.
When one area (or blank space) is filled in, the cursor will automatically move to the next input area of the screen.
The student can use the backspace key to move back to re-type
a letter to fix an error. The tab key can be used to move forward to the next blank space.
Letters cannot be deleted; they must be typed over.
The mouse can be used to position the text cursor by clicking
on the new location.
When the student is satisfied with the answer and presses the Check button, the answer becomes available to the instructor. If the lesson is set to its default settings, feedback is provided in the in the item bar.
With the default settings in practice mode, full feedback is provided when the Check button is pressed.
The correct answer(s) are shown in a green field under the incorrect or missing answers, as shown below:
Partial feedback will only display the status of the answer (correct or incorrect) in the item bar, but will not show the correct answer.
The students can review their answer and select the Next button to proceed with the next item.
When the instructor sets a lesson in test mode, the feedback is automatically removed if a numeric mark is assigned to the item. The next button is active in the item bar, but no information regarding the correctness of the answer is given.
The student proceeds to the next item as soon as the Next button is selected.
May include: audio, graphic, video
Requires student to: Type a written answer
The Writing or Dictation item presents either a verbal instruction, an oral open question or a dictation to transcribe. The student must type the answer. An image can be added as part of the information, but no text from the instructor will be displayed in these items.
In some lessons, a Virtual Keyboard might come up when an item requiring text input is entered if the instructor set it so.
The student can print a copy of the text they have created, or save it to file, by selecting the Print or Export option from the file menu.
The system does not provide feedback for write items.
The answer will be available to the instructor for evaluation as soon as the student selects the Next button and the next item will appear.
The conversation item is not visible at all from the Player's menu as it does not present an interface to the student. Only the item that follows it and is paired with shows in the menu.
This item can only be paired with and Example or a Verify item and is meant to provide the instructor with an additional voice input for these items.
If for example the lesson was created with a Conversation item named C ITEM followed by a Verify item titled V ITEM, the lesson's menu will only display V ITEM.
As the student selects V ITEM in the menu, the Player displays the interface for V ITEM, however the first audio that is played is the audio included in C ITEM.
More details on Conversation items can be found in the Planner section.
In items that require typed input, students in most cases will use the regular keys on the keyboard.
In some lessons however, the text required might include characters that are not on the keyboard.
If the settings of the workstations allow for more than one language in the input locales, then switching languages in the bottom right corner of the screen will allow to type in another language with different characters using the same keyboard.
In many cases, the answer must be composed in a language that does not have standard keys available on the keyboard. Character variants can still be typed using the following 2 options:
Certain languages require accentuated characters or a few character variants.
If only a few variations of the keyboard's characters are required, the student can right click on the typed character that needs to be accentuated. This will bring a pop-up box with all the available accents or variants for that character. The student can click on the appropriate one.
Alternatively, the student can select a character variant by first typing the root character and then pressing the CTRL and A keys. The typed character will change for a variant. By repeatedly pressing CTRL A, the student can cycle through all the possible accents or variants for that character.
Sometimes the instructor will have to include a virtual keyboard in the lesson, either because of its specific layout or because the characters required to answer the question are too different from the computer's keyboard characters.
This on-screen keyboard will only show in items requiring written input, such as Fill in the Blank items or Write and Dictation items. They will not be displayed in items that do not require typed input.
The Instructor can set the virtual keyboard to be optional. This allows the student to toggle between the system's keyboard and the on-screen keyboard and select characters from either one.
In cases where the defined (on-screen) keyboard is non-optional, any character typed with the computer's keyboard will come out as the corresponding character on the on-screen keyboard. The student can also click on each key of the on-screen keyboard to enter the character.
Combinations of the Shift, Alt, and Ctrl keys can be used to select from up to eight different levels of layout in one keyboard.
A mouse click on one of these three keys locks the key down so that the mouse can be used to select another key. The Caps Lock key is used to lock whatever combination of shift keys is currently selected. Pressing Caps Lock again will unlock the shift keys.
The student can right click on a key of the virtual keyboard to display character variants then select it with a left click.
Students cannot use the Phone function to call another student, nor can they directly initiate a phone conversation with the instructor; they can however send a request for assistance at any time during the lesson.
Sending a request for assistance can be done using any of the following:
select Help -> Call Instructor from the menu bar;
The instructor will receive a visual request in the Tracker of the lesson the student sent it from and will have to initiate the call to begin the conversation.
When the instructor initiates the call, the phone interface appears on the student's screen:
The instructor may also decide to make an announcement to all students simultaneously using the Phone, in which case the phone window appears on each student's station
Sometimes, the instructor when correcting an item will want to leave some oral feedback to the student. It might be a general comment on the recording done, or a request for the exercise to be redone. The steps to leave a message to a student are described in the Tracker chapter of this manual.
The student receives an alert when signing in CAN-8. This Alert lists the messages received since the last CAN-8 session.
If the student has a schedule test or lesson, this alert can be closed by selecting Cancel or exiting the alert, and the student can access the scheduled lesson, but this alert will come up every time the student closes a lesson and come back to the main interface, or signs on again, until all the messages are read.
The student can:
Each item in every lessons of the system can keep up to 99 messages for the user. The number of messages in an item are indicated in the message button: To retrieve previous messages, the student can click on this button.
The window that opens list all the messages left in that item, from the most recent to the most ancient. Each of these messages can be played by clicking on the link.
When leaving a message, the instructor has the option to force the student to re-do the item by preventing the student from proceeding to another item. If the student attempts to proceed to the next item by clicking the NEXT button, the following message will appear in the item bar.
Each item in a lesson can be timed, independently if they require an input of the students or not.
You may also encounter timed items where all the controls are locked (greyed out). Playing, recording audio, and exiting an item to move to the next one is entirely controlled by the system, at the time defined by the instructor who created the lesson.
Time limits can be set for the presentation of the question (total time spent in the item) and for the student's answer (Maximum time to submit an answer).
The Presentation timer, or preparation timer, is located in the Item's bar while the answer's timer is located in the volume graph or the lower part of the text area depending on the item type.
As soon as the student opens the item, the counters will display the maximum limit allowed and will start counting down.
When preparing a lesson with timers that lock the controls or limits the time to submit an answer, the instructor should always add a Teach item at the beginning to advise the student of the upcoming limits.
The first timer activated when the item is entered is the Preparation (Time) clock.
Presentation time allows extra time for the student to read text, listen to the recorded sound, or think of the answer. It is located on the item bar.
When the presentation time limit is up, the student recording timer automatically begins if the item requires an audio answer and will terminate the item when the time limit has been reached. For dictation, multiple choice or fill-in items the item is terminated as if the Next key had been pressed.
If the controls have not been locked, the students can re-do their recordings as many times as they wish during that period or terminate the answer before the end of the count down. But if the controls are locked, the system will control the buttons and will terminate the item when the counter reaches 00:00.
The recording timer is located in the student's audio graph
This timer shows and counts down the maximum time allowed for this recording. It is therefore found only in items where recorded answers are required.
When this counter reaches 00:00, the item is terminated as if the Next key had been pressed.
The mode of the lesson will impact how the lesson behaves in the Player and which information is made available to the student.
The lesson can be set in :
Unless otherwise specified, the lesson is treated as a drill and practice.
In this mode, the menus indicate items that have been previously answered by showing them in green.
Multiple-Choice and Fill-in questions may give the correct answer as the student moves on to the next item. If such is the case, the item's title in the tree menu is displayed in green if correct and in red if not.
Items that are in black are items for which no answer has been recorded yet.
If marks have been assigned to the items, the marks will show in the menu.
In that mode, the students are prevented from entering the activity. They must remain with this message until the test starts.
There are several tests settings. Depending on which one the instructor chose, the display will vary, and so will the information:
When in sequence mode, the tree menu is hidden. Only the work area and control buttons are visible. answered items cannot be redone.
The student must answer each item and move to the next one without the possibility to go back to a previous item.
The questions are randomized within a section (between 2 introduction items). If the student selects to skip a question, the item will be presented again until all the questions from that section are answered. The test will then continue to the next section.
When a test is fully automated, all buttons are disabled; the student will be brought from item to item without possible interaction with the system. The recording will start automatically, and the student will be prevented from either going forward, backwards or listening to instructions a second time.
The Review Mode Is the last step in the test sequence. This mode prevents students from answering any more question, or from changing a previously submitted answer. It allows them to see their answers and the marks for each answered question.
When the student selects an item, the answer that was entered during the test is displayed. However, the student cannot change the answer (or answer one that was skipped). If attempting to do so, they will be advised that it is no longer possible.
The review mode always displays the menu, even if the test was in sequence or random mode. The students can see the marks per items. The menu also indicates incorrect items in red, correct in green.
Final marks are displayed while the students are in review mode, or when the students enter the lesson next.
Final marks are not displayed when the activity is in test mode.
The score alert indicates the student's personal score, rank in the class for that test, the class average, and highest mark in that class. They do not see the other student's score.
If the instructor chooses not to send the test results, the students can still access their own score from the top menu
The information displayed only shows their personal score for that test.