The System Supervisor (Master ID) is the only user who can add a new activity to the menu. When instructors wish to create a new activity, they must first contact the System Supervisor, specify the activity’s title and its location in the main system menu.
This new entry can be placed in the Instructor's menu while it is being worked on to prevent students from accessing it until it is ready. Once completed, the system supervisor can move it to the students' menu. Alternatively, the new activity can also be created directly in the students' menu and set to Wait to Start until it is ready to be published. As soon as the menu entry is added, the instructor can enter the Planner and proceed with building the plan.
As soon as the menu entry is added, the instructor can enter the Planner and proceed with building the plan.
It is worthwhile creating quality recordings. In order to ensure that the recordings are the best possible, the following instructions are suggested.
If you plan to import audio files or images, make sure they are in the correct format and located in a convenient place to speed up the import process. Having these files in an easily accessible folder will simplify the steps.
It is important to get familiar with the Planner's interface before you start authoring. The Planner interface resides within the main interface. Which means that some of the tool bars you will see belong to the general interface and are always displayed, from the moment you sign in, while some will belong to the planner only and are displayed only when you open the Planner.
The Function Bar is part of the general interface and is available at all time. Every time you open an activity in any mode (Planner, Player, and/or Tracker) a corresponding tab will show in the Function Bar. This allows you to toggle between 2 activities or 2 functions.
It is therefore important to be able to identify each tab right away, to avoid any confusion or delays.
To help you identify your Planner, each tab shows:
The title | In this illustration, the activity is named Leave/Live. |
The function | The icon located on the left of the tab identifies the function (mode) of that activity. This icon represents a Planner tab. It is a smaller simplified version of the Planner icon located in the Tool bar of the main interface. |
The tab's satus
| A blue tab indicates that it is active. This is the planner currently displayed on your screen. There can only be one blue tab.
A grey tab indicates that although this planner is open, it is inactive. If you wish to display this Planner to add or edit an item, you must first click on this tab to activate it. The tab will become blue and the content of the Planner will be displayed. There can be up to 6 inactive tabs in your Tab Bar. |
The Tool Bar is always visible as part of the general CAN-8 interface. It allows access to the different activity modes. The icons in the Tool Bar are shortcuts to the main functions of CAN-8. They are linked to:
Displays the main menu and its entries to select a function or an activity | |
The Player or student program - to play an existing activity as the students will see it | |
The Tracker or monitoring screen - used to monitor students' progress through an activity | |
The Planner or authoring screen - to design and create activities | |
The Phone to contact online students. |
It includes
It is important to be familiarized with the layout of this interface and the names that have been given to each area of the Planner as they will be referred to all along this chapter.
The Planner tab bar is located below the Function bar, right above the Work Area.
When a Planner is first opened, the Planner tab bar is empty. As the items are being created and edited, tabs (up to a maximum of 8) are added.
Each item tab shows the item's title and the icon corresponding to the item's type.
Grey tabs correspond to items that are open but not displayed. | |
When the content of an item is displayed in the work area, the tab becomes active and turns orange. |
Below is an illustration of a Planner being edited
The upper bar shown is the Function Bar. In this example, the instructor opened simultaneously the Player (student screen), the Tracker and the Planner of the activity named Leave/Live. The active tab (highlighted blue) indicates that this activity is opened in Planner mode (or editing mode).
The bar below is the Planner Tab Bar. 8 tabs are present, each corresponding to one item being edited. In this example, each item is of the same type as indicated by the icon in the tabs. The tab highlighted orange is the active tab and corresponds to the item currently displayed in the work area
A maximum of eight items can be simultaneously opened for editing. The Planner Tab Bar will therefore display up to eight tabs only.
When attempting to open more than eight tabs, a system warning will show. Select OK in the warning window, and then close one or more tabs in order to open a new one. |
The tree menu displays the layout of the activity and allows navigation through the activity's items.
When the Planner is first opened, this menu is empty. As items are added, their title, their type and the mark assigned (if applicable) are displayed, as illustrated.
TEXT COLOUR: |
GREEN : Open item - has not been changed. RED : Open Item - has been changed. |
TEXT BACKGROUND COLOUR: | : Saved without changes.
: Saved with changes. : Empty item. |
The work area is where the content (text, graphics, videos) will be added or edited.
Work areas may differ in appearance depending on the item type. Certain item types may not show all areas.
The volume graph displays the graph of the audio that has been recorded or imported in the exercise. It includes:
The cursor moves through the volume graph as the sound plays. You can click anywhere on the sound graph to move the cursor and play the audio from that point forward. For editing purpose, this is used to synchronize the text with the sound, to edit or snip part of the sound.
It is the graphic representation of the sound. This allows the user to visualize breaks in the sound for editing purpose. The vertical axis represents the loudness. Care should be taken when recording or importing sounds that the height of the green bars does not exceed or touch the first blue line from the top of the graph to avoid noises unrelated to the actual audio.
The volume graph may be used to:
It indicates the position in seconds of the red cursor within the audio graph.
They are highlighted blue when active. You can either click on them or use the keyboard function keys.
There are four basic steps to create a plan:
The plan can be changed/edited at any time; items can be added, and the content of each item adjusted. Items may be copied or moved from one plan to another.
This section will guide you through the steps required to create a generic plan.
The menu entry must be created prior to continue with the steps below. See Previous chapter.
A Planner can be accessed using any of the following methods:
Select an activity in the Main menu, then File - Plan Item in the top menu bar. The planner will open
Right click on an activity in the main tree menu. This will bring up the contextual popup menu. Select the option Plan Item.
Located in the Tool Bar on the left side of the tree menu. This icon is only available to users who sign in as instructor or master. Left-click once on this button to open the Planner.
An instructor can create up to 11 different types of pre-defined items that can include different components, like audio, text, graphics, and video. We will address the components of each of these items all throughout this chapter as we go through the creation process and details of each item type.
Each item type has been assigned a unique icon to make navigation through the activity clearer.
The table below shows the icons, their corresponding item types, the available components for each item and a brief description. To view a sample of the item, and for more detailed information about the item type, click on the corresponding link in the Item Type column.
Icon | Item Type | Components | Item Description |
---|---|---|---|
Introduction | audio and graphic only Requires no input from student |
This item is used to give brief information about the activity, or to introduce a new chapter or section of the activity. It is usually used to divide an activity by theme or exercise type. Any text in this item is not displayed on the student screen. If a graphic is imported in that item, (.gif .jpg or .bmp 320x240 pixels in size) it will show as background for the following items until the next I item. Since no input is provided by the student, this item is not visible in the Tracker |
|
Teach Item | audio, text, graphic, video Requires no input from student |
A teach item explains a concept.
The student is asked to study the item and press the Next key when they are ready.
Since no input is provided by the student, this item is not visible on the Tracker screen. |
|
Example | audio, text, graphic, video The Student is required to record an oral response |
The example item requires a student to listen to an example and record the student's own version of the example. The instructor's and the student's volume displays are present on the screen. Text and graphics can be added to enhance the exercise or for additional help.
The response to this item is accessible from the Tracker screen and can be marked. |
|
Verify | text, audio, graphic, video The Student is required to record an oral response |
The Verify item requires the student to make their recording before they are able to hear the example. Once the recording done, the student listens to the example. The students recording and example may be compared at this time. The response to this item is accessible from the Tracker screen and can be marked. | |
Simultaneous | text, audio, graphic, video The Student is required to record an oral response |
In the Simultaneous item, the students record their voice at the same time the item is played. After the recording is made, the students can listen to it. In order for the student to listen to the example again, they must re-record their speech. There is no option to listen to the audio sample only. The response to this item is accessible from the Tracker screen and can be marked. |
|
Ask/Answer | audio, text, graphic, video The Student is required to record an oral response |
The student is asked to record an answer to the question they have heard. No volume graph of the instructors' audio is provided.
The response to this item is accessible from the Tracker screen and can be marked. |
|
Read/Record | text, graphic, video The Student is required to record an oral response |
A Reading item presents text, possibly with graphics, and asks the student to read the text. No recorded sound sample is played therefore although video can be added to a Reading item, only the visual part of the video will be played for the student. The response to this item is accessible from the Tracker screen and can be marked. |
|
Multiple-Choice | audio, text, graphic, video The Student is required to select an answer |
The student is required to select one of a number of answers to an oral or written question. Graphic can be included as part of the question.
The computer corrects and marks the student's answer.
The response to this item is accessible from the Tracker screen and can be re-marked. |
|
Fill in the blanks | audio, text, graphic, video The Student is required to type a written response |
The student is presented with a paragraph, or some sentences that have been partially blanked out. The student is required to fill in the blanks with the correct text. The computer corrects and marks the student's answer.
This item is visible from the Tracker screen and can be marked |
|
Write/Dictation | audio, graphic, video The Student is required to type a written response |
The Writing item is used to require a written response to either a dictation or a question. It may contain sound and graphics but no text is displayed.
The answer typed by the student is available from the Tracker and may be marked. |
|
Conversation | audio only This item requires no input from the student |
The Conversation item is combined with an Example or a Verify item to form a dialogue. The Conversation item is used by the instructor to play the first part of a conversation, the following item (Example or Verify only) to record a response and listen to the suggested answer. The Conversation item itself has no interface and does not appear on a student menu. It plays automatically when the student selects the item that follows it. The Conversation item must have sound, and only sound. Graphics and text are ignored. This item is not visible on the Tracker screen though the following example or verify item is. |
|
Disabled Item | audio, graphic, text, video This item is hidden from the student |
A disabled item is an item that has no type and therefore is hidden from students. (it is not displayed in the activity's menu) All items can be disabled manually in the items' properties box at creation or later on when the planner has already been published. Disabled items are also created when the instructor drag or paste content in the menu instead of in the item. Instructors can change the type of a disabled item into any other type from the properties box. |
Items can either be created new by the instructor as part of their activity's design or can be copied from an existing Planner and then edited for the purpose of the new activity.
In this illustration, a Conversation item will be inserted under the Teaching item.
Once you select the type, the new item is added. The item title can be changed at creation or added later.
Changes to this item such as the item type, item name, item mark, and item specific options can be done once the item is created using the item's Properties dialog box.
You can also create items by dropping either audio, text or an image directly into the Planner's menu. This content can be dragged from a file accessible on the system, from a browser, or it can be dragged directly from another CAN-8 item located in the same activity or in a different one.
The procedure is as follows:
You can select some audio or some text from another existing CAN-8 item (located in the same or in a different Planner) and drag it directly into the tree menu to create a new item.
The procedure below describes the steps to create an item from a CAN-8 audio recording. The same steps apply to create an item from selected text.
The CAN-8 multitab interface allows easy transfer of existing items from one Planner to another. There are however a few rules to follow:
Use any of the 3 following methods to move or copy items between Planners.
This method consists of copying an existing item from one Planner (Planner A), and pasting it in the second Planner (Planner B) where desired:
Similar in procedure as the copy/paste method. This technique results in items being moved from the first plan to another plan:
The third method consists of dragging an item from one Planner (Planner A) and dropping it in the second Planner (Planner B) where desired. Items may also be copied using this method:
Introduction items are used to section your menu into subsections. In the menu, they can be either closed to show only the title of the section or expanded to show the items included.
If the Introduction item is expanded and you select it, only that instruction item will be moved.
All items in an activity can be edited or deleted at any time. This can be done while the students are currently using ththat activity. Changes made are available to them as soon as the Planner is exited.
Care should be taken when editing a Planner in which students have already submitted recorded answers. Deleting items or changing the items' type in such plans will result in the system discarding the previous answers.
Note that once the changes to the planner are saved, there is NO POSSIBILITY to undo the changes.
To edit the name of an activity, you must log in with the system administrator's password and change the title inthe main menu, then save the changes.
To edit the items' title, the items' order, their content or options, or to add / remove items from the planner, click on the activity's title in the main menu to select it, open the Planner, apply the changes and save the Planner.
It may be necessary at some point to remove an item from a Planner, either temporarily, or permanently. Any of the two following options can be used for that effect:
This can be done while the students are in an activity, and the item will be removed from their menu as soon as they select the Next button. However, deleting an item where students have already recorded answers will result in the loss of these answers.
Saving the changes made to a Planner comes in 2 steps.
If students are currently using the activity while changes are being made, the changes, once saved on the server, will be presented to the students when they proceed to the next item.
Any changes made to the content of an item must be saved or abandoned when exiting the item.
By default, when exiting the tab of an item that has been edited, a Save / Abandon Change option is presented:
The options are:
You can change your user's preferences to skip these prompts when you exit the items. They will automatically be saved when you close the items' tab.
Planner changes include:
The Planner is saved when exiting the planner's tab.
If the planner was new and just populated, or if any of the changes listed above were made to an existing planner, a prompt to save or abandon the changes will show upon exiting the Planner. Select one of the options available.
Alternatively, if the changes made are not desired, or items were deleted/moved by error, you can select the option Abandon Changes from the FILE menu bar.
Since this option is also for edited items, you must close all item tabs in the planner before or it will only cancel the changes to the item displayed.
Once an item has been created in a Planner, content (text, graphics, video, and sound) can be added.
Text can be entered in Teach, Answer, Read/Record, Example, Verify, Simultaneous, Multiple-Choice and Fill in the Blanks items.
Introduction, Write and Conversation items do not display text to the students. Any text entered in any of these 3 last items will simply be ignored and not displayed in the student's interface.
The text is displayed in a rectangular screen window. The size of the window depends on the type of the item and the presence of an imported graphic.
If an image is imported in an Example, Simultaneous, or Verify item the text display window is reduced to 3 lines. However, more text can be entered, and if so, the text can be viewed by scrolling down.
There are several ways to enter text:
Characters that are typed in are inserted at the text cursor position. Click on the text area to show the cursor and type your text. All the normal display characters can be entered from the keyboard.
Some languages require a few accented or specific characters. These characters are available in CAN-8 if they are not present in your keyboard and can be accessed using one of 2 methods:
Method 1:
Type the character and then use CTRL + A on the keyboard to cycle through various alternatives for that character.
Method 2:
In other languages where the standard keyboard may not contain the characters needed, the course author may define a virtual keyboard that contains the required characters.
CAN-8 comes with 20 pre-defined keyboards and a template that allows you to create your own. Pre-defined keyboards can be selected and used as they are to create an activity, or can be edited to suit the need or layout that the instructor may prefer.
When a Virtual Keyboard is added to an activity, the instructor has the option to enter text from the physical OR the virtual Keyboard, and thus can use both sets of characters.
The user toggles between these keyboards by either clicking on the Virtual Keyboard interface to activate it, or on the text area to de-activate it. While deactivated, the Virtual Keyboard is semi-transparent.
When the virtual keyboard is activated, each key is linked to the corresponding key on the physical keyboard. Therefore, the user can type in the language of the virtual keyboard using the machine's physical keyboard.
The user can also enter text by clicking on the desired character key on the virtual keyboard using the mouse.
When using the Virtual Keyboard an accented or alternative version of a character can be entered using the following method:
For information regarding the creation or editing of virtual keyboards and how to make them part of an activity or how to save them on the server please read the Virtual Keyboard section of this document.
Located under the File Menu, the Import > Text option allows you to import the content of a text file located either on the local drive, a network share or a removable data storage device.
Text can also be entered by selecting and dragging the content (or a section) of a file directly in the item.
You can drag/drop text:
If the document you wish to drag text from and the CAN-8 interface are tiled next to each other on your screen,
If both interfaces (CAN-8 and the word editor or browser) are layered on the screen one above the other:
To drag/drop text from an item to another item in the same Planner:
To drag/drop text from a Planner to another Planner
Text can also be entered by selecting and copying the content (or a section) of a file and pasting it in the item.
You can copy/paste text:
Special tools for editing text are found under the Text menu and the Edit menu in the top menu bar.
Text may be altered by selecting the text with the mouse (dragging the cursor over the text or a portion of it) and selecting an edit function. In this manner text can be cut, font size changed, type of font altered, and text deleted.
To draw attention to a specific part of the text, a word, a sentence, or part of a word, you can highlight it to make it stand out:
This section also offers an Arabic Cursive Text option. This option is unique to Arabic-like languages and has no effect on any other language other than to align the writing to the left. In Arabic-like languages however this option formats the proper cursive script display, as Arabic character vary depending on the character directly before or after them.
Sound can be added in any of the available items but will be displayed or will behave differently depending on the item type. To add audio in CAN-8, you can:
As sound is recorded or imported, a volume graph (in green) is drawn across the screen.
The volume graph shows the loudness of the recorded sound. This helps in judging how loud to speak or in adjusting the playback volume of other sound sources which might be attached to the sound input of the computer.
The sound recorded should come close to the top of the graph but should not touch the top. This causes a distortion that sounds like a loud click in the recorded audio.
The volume graph is useful in achieving a consistent level of recorded sound across multiple items. Once the student has adjusted the play volume at the start of an activity, it will not have to be changed again for each item.
The volume graph also helps the course author locate the beginning of words when synchronizing text and sound.
When recording from a microphone:
To start recording, select one of the 3 options:
To stop recording:
You can import audio files in WAV, MP3 and WMA format. Native CDA files, as found on regular audio CD disks, cannot be imported into CAN-8. You will have to convert them first using a software such a Windows Media Player.
To import an existing sound file directly into CAN-8 select Import --> Sound from the File option in the menu bar. A file selection dialog will allow you to browse to the location of the sound file you wish to import.
The imported sound file will be appended to the end of any currently recorded sound shown in the volume graph.
Sound files in WAV, MP3, WMA can be dragged and dropped into the CAN-8 system.
This method does not copy the sound section, it clips the selected part of the audio and places it in the other item.
To play the recorded or imported audio:
As the sound is played, the play cursor line (red and yellow) moves across the sound volume display.
To pause the sound at a specific place:
Playing can be resumed by:
There are several reasons for editing sound. In many cases the microphone used for recording picks up the sound of keys on the keyboard or the sound of taking a breath before speaking and you may want to remove these noises.
There might also be a need to remove part of an audio file or to split an existing audio file to create several items.
In almost all cases it will be necessary to edit the audio that has been recorded or imported in order to create a good quality activity.
The audio is edited using the volume display and the mouse. The primary method of editing audio is to remove unwanted parts, or to move sections of audio from the current item to another item. How to move sound from one item to another was covered in the Drag/Drop Audio Files chapter. The following section details how to remove unwanted sound:
When possible, the sound should be cut at quiet parts indicated by an area in the graph with the lowest possible height. If the sound is cut during loud sections, clicking sounds may result in the final sound where the remaining parts joined.
Synchronizing the text and the sound builds links between the words in the text window and the sound in the volume display. As the sound plays, the corresponding synchronized words in the text are highlighted in turn. When the audio graph is clicked on, the sound starts playing from that point and the synchronized words display from that location in the sound. Likewise, clicking on the synchronized text plays the corresponding audio from that point on.
Any text can be synchronized, from single letters and spaces, syllables and words to entire line of text.
Synchronization establishes a one to one correspondence between the text and the sound. The chronological order of the sound must be maintained in the text:
The procedure below must be executed in the exact order given.
To synchronize the text:
If you wish to synchronize a syllable, or part of a word, select the syllable by dragging the mouse over, then follow the remaining steps to synchronize.
Repeat steps 2 to 5 as many times as you need while proceeding in a forward direction (left to right, beginning to end) through the text and audio.
Synchronizing is done a line at a time. It is not possible to go backwards and synchronize words that appeared before the last synchronized word.
To remove text synchronization, select EDIT > CLEAR > SYNC in the top menu.
The TEXT > EMPHASIS option, like the SYNC TO SOUND option, also establishes a one to one correspondence between the text and the sound in a chronological order.
Similar to the Synchronize to Sound option, the user can click on the text to hear the corresponding sound, or click on the audio graph to view the corresponding word.
The procedure to link the audio and corresponding text is similar to the procedure used to synchronize them, and the conditions are the same.
When the text is emphasized and the corresponding audio is playing in the student program, the text is displayed in red font and highlighted yellow. However, contrarily to the synchronized text that returns to its original black font when the synchronization has moved over, once the emphasis highlight has moved on to another part of the text, the previously emphasized text remains in red font.
To remove text emphasis select EDIT > CLEAR > SYNC in the top menu.
A graphic can be imported and displayed as part of the content of an item or as a background for an activity.
The graphic must be a JPG, BMP or a GIF (stored in the GIF 87 format). GIF files must not be of the interlaced type. If the graphic is in some other format, it must be converted to a supported format using a conversion utility or a drawing package.
Images are restricted to a maximum size of 320 pixels horizontally and 240 vertically. Images sized 320X240 will display entirely. Larger sizes images will be cropped to these dimensions and thus only the top left corner will be displayed while the rest is discarded.
There are different options to import graphics:
To import an image, access the File option from the menu bar, select Import and then Image
The import image window allows you to browse for the file of your choice.
It may be necessary to use the drop-down menu to select the appropriate file type.
Once the file is selected, it will display in the item.
You can drag and drop an image directly into a CAN-8 item.
An image can be copied then pasted from either a file on the hard drive or removable data storage device, or from a browser.
Alternative methods can be used, such as:
This section describes how to play video as a part of a CAN-8 item, the requirements, and file formats.
Each device used to record a video uses a different method of compression. As a result, the proper codecs must be installed on the workstation in order to play the video. This is the most common problem encountered when playing video on a computer.
Both MPEG and AVI files can be linked in a CAN-8 item, each with their own points of merit.
AVI Files
AVI files tend to have a wider range of codecs that are used in their compression. This means that it is sometimes a challenge to ensure that all workstations are equipped with the proper codecs for playing the activity. The newer Microsoft OS however do have most of these CODECs installed by default
MPEG Files
Most machines will have the needed MPEG codecs already installed. MPEG files tend to be compressed more efficiently and therefore may have a more consistent delivery when being played by large groups of students simultaneously.
Variants of MPEG (specifically MPEG-4, but others as well) may also be stored in an AVI file using the correct codecs.
To link a video:
From the File > Import > Video Menu
From the File > Import > Video from URL Menu
The file will be played from a webserver instead of a local server and is accessible to all remote users.
For remote users, this would be the most effective way to add a video as all students will be able to access the video URL.
In File option from the menu bar, select Import > video from URL
In the Select URL box, type or paste the full URL where the file is located. (i.e.: http://www.mywebpage.com/video/myvideo.mpg). You must type in the http:// header
The remote users' stations must have the proper CODECs installed. It is therefore preferable to format the video with CODECS that are already included in the Microsoft OS.
Drag and drop from a shared folder
Copy/Paste from a shared folder
The content of an item can be deleted using the Clear option in the Edit menu. This will not delete the item from the planner's menu.
The options are
Alternatively, text and audio components can be deleted by dragging the mouse over to select it, then pressing the Delete key.
Graphics and Synchronization however can only be deleted using the Clear menu option.
Any changes related to the content of an item must be saved or abandoned when exiting each item.
Saving the content of the item allows you to close the item tab without losing the changes you made to an item. It is done locally and is not available to the students nor is it saved on the server. The content will only be available to the students once the Planner is saved.
By default, when exiting the tab of an item that has been edited, a Save / Abandon Change option is presented:
The default setting can be changed to skip these prompts. The Items will then automatically be saved to include the last changes when the user closes the tab. The option to abandon the changes to an item will still be available from the File > Abandon Changes link in the top menu.
The steps to change these defaults are detailed in the user's preferences section of this chapter.
An instructor can create up to 11 different types of items, although two of these item types only modify the behaviour of the item that follows directly in the plan (Introduction and Conversation item).
The format of each item is pre-defined and can include different components, like audio, text, graphics, and video. We will address the components of each of these items all throughout this next section as we go through the creation process and details of each item type.
May include: audio, graphic
Does not display text
Does not display an interface to the student.
Requires no recordable or written input from student.
In the Introduction item, an oral introduction may be recorded. This recording is then played first whenever the activity is started or a new section of the activity plan entered.
Introduction items are used to divide the activity into sections, and are represented in the treeview of the activity as submenus. They can be created without content.
This item's behaviour will change depending on the content that it includes.
The screenshot below shows an introduction item in the planner that includes graphic, text and audio.
Place your mouse cursor over the image to view the same item in student mode:
In the example above, the text present in the Planner (in the left panel of the work area) is no longer visible in student mode. The image is resized to the entire work area and will remain in the background for the rest of the section or until the end of the activity if the next Introduction item does not include an image.
This item's behaviour will also change depending on the content of the item that follows it directly.
The example below shows the impact of the same Introduction item as in the illustration above when it is followed by a teach item without graphic and when an image is added to that teach item
Place your mouse cursor over the image to view the difference in student mode.
Since students cannot submit an answer to this item, it does not have a corresponding cell in the tracker.
May include: audio, text, graphic or video
Requires no recordable input from student
A teach item explains a concept or gives instructions about the exercises that follow it. The recording screen for a teach item has a large text area and can display a graphic or video. The students cannot record nor type an answer in this item.
The screenshot below shows the Planner view of a Teach item with text audio and graphic.
Place your mouse cursor over the image to view the same item in student mode:
Must include: audio
May include: text, graphic or video
Requires student to: Record an oral answer
In Example items, students listen to an example then record their own version of the example.
As 2 sound graphs are required for both the example and the students' own recordings, the text and graphic display area is limited.
The screenshot below shows an Example item in the planner with text audio and graphic.
Place your mouse cursor over the image to view the same item in student mode:
Must include: audio
May include: text, graphic or video
Requires student to: Record an oral answer
The layout of the simultaneous item is exactly the same as the layout of the example item. It can include the same components, and also presents two volume graphs.
The students must record their answer while the example is played. They cannot listen to the instructor recording prior to their own recording time. As soon as the Record button is pressed, the instructor's pre-recorded audio is played and the student's recording begins.
The screenshot below shows the Planner view of a Simultaneous item with text audio and graphic.
Place your mouse cursor over the image below to view it in student mode.
Must include: audio
May include: text, graphic or video
Requires student to: Record an oral answer
The screen for the Verify item is identical to the screen for the Example item.
As opposed to the Example item, students must first then verify their answer against the sample audio provided. The sample audio is disabled until the students first record their own answer.
The screenshot below shows the Planner view of a Verify item with text audio and graphic.
Place your mouse cursor over the image to toggle between the Planner display and the student view of a Verify item.
May include: text, graphic, video
The Read and Record item does not include audio, therefore no audio example or prompt is given to the students.
Although video can be added to a Read item only the visual part of the video will be played, the audio will be ignored.
The screenshot below shows the Planner view of a Read item with text and graphic.
Move the mouse cursor over the illustration to toggle between the planner the student view of the same Read and Record item.
Must include: audio
May include: text, graphic, video
Requires student to: Record an oral answer
The Answer item requires the student to record an oral response to an oral question.
Unlike the Teach, Simultaneous, Example, and Verify items, the instructor's sample audio is not displayed to the student. The student can listen to the question again by selecting the example button.
The screenshot below shows the Planner view of an Answer item with text, audio and graphic.
Place the mouse cursor over the image to toggle between this view and the same item in student mode.
Must include : text
May include: audio, graphic, video
Requires student to: Select an answer
in a Multiple-Choice item, students are required to select one of a number of written answers.
The text in a Multiple-Choice item consists of a question followed by a number of possible answers. the instructor can offer up to eight possible choices per question.
The instructor's audio sample can either repeat the question orally or present a recording or dialog that includes the correct answer(s) to the question.
The tutorial below details the procedure to create a Multiple-Choice item. Click on the Next and Back buttons to navigate.
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The available choices can be displayed to the student either in the order they were typed in or in a random order to prevent students from all having the same answers displayed and to add some challenge if the students are required to repeat the same exercises over.
By default, answers are randomized.
To remove the randomize option, open the item's properties box and remove the check mark in front of the Randomize Answers option.
The screenshot below shows the Planner view of a Multiple-Choice item with text, audio and graphic.
Move your mouse over the image to toggle between a Multiple-Choice item in the Planner and the same item in student mode.
Must include: text
May include: audio, graphic, video
Requires student to: Write an answer in the blanks provided.
This type of item must contain text. Part of the text is blanked out when it is displayed to the student. The student is required to fill in one or more highlighted blanks with the correct answer(s).
The tutorial below describes the procedure to create a Fill in the blank item
Click on the Next and Back buttons to navigate through the tutorial.
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This item it is visible from the Tracker screen and can be marked. The computer will evaluate and score the student's answer. If a correct answer is entered, the computer awards the full mark. If incorrect, a mark of zero is awarded.
The instructor can at any time
change the mark assigned by the system from the Tracker.
It might be necessary that the case (upper or lower) of the text be respected as part of the answer. If in that item the upper case and lower case is considered important to the answer, select Match Case in the properties dialog of the item. When that option is checked, answers will be case sensitive. This option is off by default.
When marking a fill in the blank question that includes more than one blank, the computer can assign partial marks if the Part Marks option is checked in the properties dialog of the item.
Part Marks and Match Case are set per item, not for the entire Planner. If all Fill-in items in a Planner must be case sensitive, this option will have to be checked in each of these items as they are created.
The screenshot below shows the Planner view of a Fill in item with text audio and graphic.
Place the mouse cursor over the image to toggle between the Planner and the student's view of the same item.
May include: audio, graphic, video
Requires student to: Type a written answer
This item does not display text to the students, only audio. Text entered by the instructor will be discarded in the student's interface.
The Writing item requires a written response from the student, either in answer to a dictation or to an open question. The recording button is deactivated in the student's interface since no recording can be made. The audio graph is present with the instructor's recording, thus allowing the student to listen to the instructions or the dictation over again. The audio playback can however be restricted to once, twice or three times via the item's properties.
The text submitted is available to the instructor through the Tracker and may be marked.
The screenshot below shows the Planner view of a Write item with text audio and graphic.
Place the mouse cursor over the image to toggle between The Planner's view and the Students' view of the same item.
Must include: audio only
MUST be paired with an 'E' or a "V" item
Does not present an interface to the students.
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The Conversation item can only contain audio and is not visible to the students (It has no interface). This item must be used in conjunction with Example or Verify items to form a dialog and can only be paired with either one of these 2 items types.
The Conversation item is used to play the first part of a conversation, the Example/Verify item that follows gives a suggested response or the correct answer. The Conversation item must therefore have sound, but graphics and text are ignored
the Conversation item does not show in the student menu. Only the name of the following Example or Verify item is listed as illustrated below:
Conversation Items in Planner Menu | View from the student menu | Note |
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Items titled 9.2/1, 9.2/2, 9.2/3 9.2/4 are Conversation items. They are paired with the items that follow directly (9.2/1a, 9.2/2a, ..., etc) They do not appear in the students' menu but will be played when the following Example items are selected |
Since the student cannot record an answer in a Conversation item, this item is not visible on the Tracker screen; only the following Example item is shown and can be marked.
A disabled item is an item with an undefined type. Any item from a Planner can be disabled at any time.
When an item is disabled, the menu entry and the content of the item are hidden from the students.
An item that has been disabled remains in the Planner's menu as is, unchanged, with the formatting of the text, audio and graphic untouched.
This item can later be re-assigned a type and will again appear in the student's menu as soon as the planner is saved.
Items that are created by dropping or pasting content (audio, images or text) directly in the Planner's menu are disabled by default.
You may disable items in a Planner for the purpose of hiding or showing different questions to different groups of students at different time.
To disable an item:
To assign a type to a disabled item, follow the same procedure as above, and select the type in the item types list.
Item options are set on a per-item basis, therefore only affect the item they have been set for. Most are located in the Properties box of the item.
Some item options are specific to particular types, and are not available to all item types.
This section lists all the type of items that can be created in a planner. You can change the type of the item by selecting the radio button in front of it. However, whereas changing an item from an example to a Verify or simultaneous item will not have much impact on the format of the item's content, changing it to a Multiple-Choice will require some work on the text to add the answer's options.
At the bottom of that list is the option to disable your item.
A disabled item remains in the Planner as is, unchanged, with the text, audio and graphic. It remains in the Planner's menu but is hidden from the students' menu
This item can later be re-assigned a type and will again appear in the student's menu as soon as the planner is saved.
When dragging or pasting content such as audio or text in the Planner's menu, a new item is created. It is however created without a type. You can leave it disabled and use it to create other items, or you can assign it a type and format it as needed.
The title of the item at creation is New item. You can change its name right away, or click on it twice slowly in the menu to change it.
Alternatively, while changing the item's settings in the properties window, you can also change its name in the Item Name field.
This option is only available for items requiring a student answer, therefore is greyed out for Introduction, Teaching and Conversation Items.
When an activity is used for test purpose, it might be a requirement to score the tests. Although the correction of the item and the marking is done from the tracker, the mark the item will be scored out of is assigned per item in the Planner, in the item's properties box.
These settings can be added or changed at item creation or any other time by instructors. The Planner will have to be saved before they are applied.
In the Item Mark field, in the right corner of the Properties box, select the mark the
item will be scored out of. These marks are pre-defined by the system.
_/8 means that this item will be scored out of 8 points.
This option is only available for Fill-in-the-blank items. It is greyed out for all other items.
Fill-in-the-blank items are evaluated and scored by CAN-8.
By default, if the students submit a wrong answer to a Fill-in-the-blank item that includes more than one hidden word, the entire answer is considered incorrect and assigned a mark of 0.
This option however divides the final score for the item by the number of blanks in the question.
As an example, let's consider a Fill-in-the-blank item marked out of 3 (/3) with 3 words hidden; if the student makes a mistake in one of the blanks, by default the score for this item will be 0/3. If Part Mark given is checked, the score for the same answer will be 2/3
Since CAN-8 scores is rounded to an integer number, the results are more accurate if the instructor assigns a score for the item that is dividable by the number of blanks. For example, on an item with 3 blanks, assign _/3, _/6 or _/9 to have a more accurate score.
This option is only available for Fill-in-the-blank items.
At certain times it may be important that the exact upper and lower case
characters be used to complete the answers in a Fill-in-the-blank question.
Fill-in-the-blank items are evaluated and scored by CAN-8. By default, upper- and lower-case are considered the same and will be
marked correct independently of the case used.
While this option is checked, correct answers will be case sensitive and
must match exactly.
This option is only available for Multiple Choice items.
To prevent memorization or copying of answers, the available choices for
Multiple-Choice questions are normally randomized. This means
that each time a user enters the same exercise, the proposed answer will be displayed in a different order and each user taking the test at the same time will see the choices in a different order.
This option is on by default. To remove the option, uncheck it in the item's Properties Box. The item's choices will then always be given in the same order as designed in the Planner, each time the students encounter this question.
This option limits the number of times the students can listen to the audio included in an item during a test. This option does not apply to activities set in practice mode.
Options
There are several options available which will modify the behaviour of the activities.
Some are defined per item and impact only the items they are set in, some are defined per Planner and modify the entire activity; finally some are defined per user and will only affect how the Planner behaves for that user.
Item options modify only the item they are set in and are available depending on the type of the item. Most item options are found in the items properties window.
The timers however, although set per item, will impact the behaviour of the entire planner. This option is therefore not found in the item's properties but instead under the Options menu.
The CAN-8 system gives you the option to impose time limits per questions or parts of activities.
Timers are accessed via Options > Item > Timer in the top menu bar. The timer option is only accessible when a planner is opened and an item is displayed. It is otherwise greyed out.
Timers can:
The time limit window is composed of 2 main sections:
The content of these 2 sections will vary depending on the item that is currently opened, as some options are not relevant to all item types.
The pairing of different options between sections will result in a different behaviour of the system.
The option Students Controls Locked is a separate option that affects the students' controls as well as the settings of the timer it is set in.
Timers cannot be added to Introduction and Conversation items.
The timer's Item View Time options are:
And the timer's Record time options are:
Applies to: All items that include audio or text except Instruction and Conversation items.
By default this option is off.
Student Controls Locked affects all the Control buttons (record, play, next, back, ...) while the student is in the item. These buttons as well as the activity's menu are de-activated and greyed out.
The Playback, the Recording and the Next buttons are now controlled and automated by the system and will be activated in sequence when the time limits set in the timer have been reached:
Selecting Student Controls Locked also alters the behaviour of the other timer settings:
The Item View Time options let you define how long the item will be displayed to the students.
Apply to: All items
This is the default setting for all CAN-8 activities. The students can spend as much time as desired in the item prior to making a recording. If you pair it with a recording time limit, only the recording length will be limited. The students will have to click on the Next button to continue.
This option cannot be paired with Students Controls Locked. The lock is disactivated or the students would not be able to move on to the next item.
Applies to: All items that include sample audio except Instruction and Conversation items
The Sound Play Time option limits the display of the item to the time required to play the audio that the instructor recorded in the item. As soon as the sound ends, the item is replaced by the next one.
The students can record or type their answer while the sound is playing. The item can be ended with the Next button before the end of the Sound Play Time.
However, when the Student Controls Locked option is checked, the controls are disabled. The students must listen to the item until the complete recording has ended at which time this item will close and the next item will display.
Applies to: All items except Instruction and Conversation
The format for the fields is MM:ss (Minutes and seconds)
If Time is selected, the total time spent by the student on the item is limited. The limit is explicitly set by filling in the minutes and seconds in the dialogue box.
In this illustration, the student can only spend a maximum of 28 seconds in this item.
This section of the timer allows instructors to set a time limit for the length of the recording the students can submit.
Default setting.
When this option is checked, there is no time limit set for the student's recording other than the system's limit or the Item View Time Limit if one is set.
Applies to: All items requiring a recorded audio answer.
Does not apply to: Multiple Choice, Write, Fill-in, Instruction and Conversation items
Checking Record Time Limit defines the Maximum length of the student's recording to the time specified
The limit is explicitly set by filling in the minutes and seconds in the dialogue box. The fields' format is MM:ss
Used alone, this option allows the student to record as often as desired, but will limit the recording length to the time specified.
These 2 options only show in the timers of Simultaneous items
Items properties options are found in the contextual menu when you right click on an item in the Planner's menu.
They are defined per type. The option Randomized Answer for example only applies to Multiple-Choice items as they could not apply to a Dictation Item for example. To prevent any error while creating an item, only the option relative to the item's types are active and can be selected, the others are greyed out.
They are also defined per item. You could have for example 2 Multiple-Choice items in the same Planner, one with the randomize option on, one without. Or one scored on _/10 the other on _/1
Item properties include:
Detailed information on how to set the item's properties are available
in this chapter.
Planner options are found under OPTIONS > PLANNER in the top menu.
They are only active when a Planner is open and displayed on the screen and are otherwise greyed out.
As opposed to item options, which only affect the behaviour of the one item they are set for, Planner options apply to the entire Planner therefore they affect every item belonging to that Planner.
These options control:
This option is on by default.
When this option is on, the students can see the Speed Control Slider on the volume graph. They can listen to the audio at a slower or faster speed. The pitch of the audio is not affected.
To remove this sliding bar, click on the Slow Enabled menu entry to uncheck it.
This option is on by default for activities that were created in a version of CAN-8 that pre-dates 2010.
It reduces the item display area to the size that the activity was originally designed for, thus keeping the text format as originally planned if hard returns were not used to create the item.
To remove this option, click on legacy Window Size in the Planner Options menu.
This option should never be used on new activities.
It changes the order in which the items are presented to the students and the size of the display area.
There are 4 possible settings:
These settings will apply to an activity set to either Practice or Test mode. The illustration below shows how these options affect the display of the items:
Click on one of the buttons below to view the same activity in the different modes:
This is the default mode when an activity in the Planner is created.
In this mode, the tree menu is displayed when the students enter the activity (see illustration). The students can view and select items from the menu in the order they chose, as many times as they need. They can also use the back button.
If the activity is set to Test, students can re-start the test and re-do the items as many times as they want to, unless a timer locking the controls is added.
If Sequence is checked, the treeview menu is hidden. The activity is displayed on the entire interface.
The items are presented to the students in sequence and in the order they are in the Planner, until the end of the activity is reached. With the back button enabled, the students can return to the items previously viewed.
As in Sequence mode, the tree menu is hidden when the activity is set to random mode.
Random mode changes the order of the questions presented to the students. It does not randomize the sections that create the activity, only the items within each section.
This prevents memorizing the order of the answers and maximizes the integrity of the tests.
This option enables students to return to items that were previous seen.
By default, this option is on.
Deselecting this option prevents the student from returning to the previous items unless the activity is set to Menu mode since disabling the back button does not prevent the user from selecting items in the menu.
Another Planner setting available from the OPTIONS menu is Feedback
Feedback applies to Fill in the Blanks and Multiple Choice items only.
Full feedback is on by default.
Does not provide students with any indication if their answer is correct or incorrect.
Indicates if the answer was correct or incorrect only. Does not provide the correct answer.
The information is displayed beside the next button:
It is the default option. It indicates if the question was correct or not and displays the correct answer if the question was answered incorrectly.
In this example, the student typed two answers.
In this example, the student selected the answer #3, which is incorrect.
The correct answer was #2.
If the selected answer is correct, the word Correct will show in the item bar beside the Next button.
For some languages, the characters required to type in that language are not available on the standard keyboard. In other languages, such as Chinese or Japanese, there are more characters than may fit on a regular keyboard. In such cases, there are additional programs or interfaces that may run on the system known as Input Method Managers.
Alternatively, in some languages where all the characters needed can fit on a keyboard layout, a virtual keyboard might be simpler to use; they can be edited to suit the needs of one specific activity or language.
CAN-8 provides 20 pre-defined Virtual keyboards that can be used in any Planner and by students who use that activity. These keyboards can be used as is or can be edited by the activity author, and more can be created if needed.
Virtual keyboards that are created or edited can be saved for a one-time use in an activity, or saved globally so they remain in the CAN-8 system and are added to the list of existing keyboards to be used with other activities.
The following sections will describe the steps to select, edit and use virtual keyboards as an instructor in a Planner. Details regarding using virtual keyboards in the student program are located in the Virtual Keyboard section of the Student Interface chapter.
From the menu bar, go to Options > Planner > Keyboards, and then Select.
This will display the list of the pre-defined virtual keyboards as well as any extra keyboards that have been created by course authors and saved for global use.
Click on the one that you wish to include in the activity.
As soon as the Keyboard is selected, it can be used in the Planner. When the Planner is exited, this keyboard is saved with the activity and will show in the student program for items in that activity that require typed input.
To use the virtual keyboard, the instructor types on the regular physical keyboard and the characters shown in those key locations will be displayed as the entered text. Alternatively, the instructor can also click directly on each key of the on-screen keyboard with the mouse to enter the character displayed.
To activate the virtual keyboard, simply place the mouse cursor in the text area to define where the text should be placed, then click on the Virtual Keyboard's interface. As the keys are being pressed on the physical keyboard, they appear highlighted blue on the onscreen keyboard.
To deactivate the keyboard, simply click on the text anywhere but on the virtual keyboard, and the keyboard will return to its semi-transparent (deactivated) state
Combinations of the Shift, Alt, and Ctrl keys can be used to select from up to eight different levels of layout in one keyboard.
A mouse click on one of these three keys locks the key down so that the mouse can be used to select another key. The Caps Lock key is used to lock whatever combination of shift keys is currently selected. Pressing Caps Lock again will unlock the shift keys.
Right clicking on a key of the virtual keyboard will display a window with the available character variants. The Instructor can then select the appropriate variant by clicking on it. It is also possible to type the basic character in the text area, then right click on the typed character, and then select one of the variants presented.
In other languages, it is sometimes necessary to define some or all of the keys of a keyboard with different characters.
If this new Keyboard is intended to be accessible in all activities by all instructors and be added to the existing list of available keyboards, you MUST sign in as MASTER before proceeding with the steps below. (see the Saving Keyboards section for more details)
The procedures to create a new keyboard or edit an existing one are similar.
To change the keyboard characters:
Select Change Key from the pop-up menu. Note that while the key is being edited, the key is red.
Repeat these steps for every key that needs to be changed.
There are 8 levels to a CAN-8 keyboard:
You can change or add characters in any of these 8 levels.
Once the new keyboard has been created or edited, the changes have to be saved else they will be discarded.
By default, when the instructor adds a keyboard in the Planner, it is saved in that activity and will be displayed on the student's screen in any item requiring typed input.
However, if changes have been made to the Virtual Keyboard's layout, these changes will have to be saved to be displayed to the student or to be available to the instructor on subsequent access to the Planner.
There are 2 options to save the changes:
When saved locally, the keyboard is saved in the activity it was customized for. This implies that this keyboard will not be accessible in any other Planner.
To save locally, select the icon located on the top left corner of the keyboard. This icon is only active once a change has been made to the keyboard. The changes are saved as soon as the icon is pressed.
If you have changed the keyboard but not saved the changes a reminder box will show when exiting the Planner. If the changes to the keyboard have not been previously saved, a prompt will request to save or discard the changes.
This option is available to users with an instructor ID and to the system supervisor (MASTER ID).
If the keyboard that has been customized or designed is intended to be used in several activities, then it must be saved globally.
Saving the Keyboard globally will append it to the list of CAN-8 pre-defined keyboards so that it can be included in any
This option is available ONLY to users signed in with the MASTER ID.
By default, if an instructor opens a keyboard in the planner of an activity, that keyboard will remain available in that activity and presented to the students entering any item requiring text input.
If the instructor wants to remove the virtual keyboard from an activity, simply select the X or exit button on the upper right corner of the keyboard before exiting the Planner.
At the warning dialog, select OK to confirm the Keyboard's deletion.
By default, the Virtual Keyboard that is selected in a Planner is the only one the student can use. when the students type their answer, the characters typed will be the one from the virtual keyboard.
If it is intended that the students use both, the system keyboard in the language defined in the system, and the virtual keyboard, with a different set of characters, the virtual keyboard must be set as optional.
The students can then toggle between both keyboards by simply clicking on it to activate it or clicking elsewhere to deactivate it in the same manner as in the Planner.
To make the keyboard optional, select Options > Planner > Keyboard from the menu bar and then click on Optional. A check mark will show in front of the word Optional to indicate this has been set.
The Planner's default settings are:
These settings can be changed by the user during or outside a Planner session and take effect immediately. They will only apply to that user.
To change the default, select Edit > Preferences in the menu bar and click on the Planner tab in the dialog box
Once the preferences have been adjusted select OK to confirm the new settings.
This ends the Planner chapter.
Additional step by step instructions and tutorials are also available in the CAN-8 Authoring Training Manual. Please contact us to obtain a copy.